FATHOM [HORROR] Badges

FATHOM Badges

Browse all five official FATHOM badges, current award snapshots, Chapter 1 completion, Go Home and Go Deeper choices, and Untouchable planning.

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ProductRoblox experience Place ID 106632886527873 VersionBadge metadata and statistics checked 2026-10-30 PlatformRoblox

FATHOM currently has five enabled Roblox badges: Welcome, Chapter 1 Complete, Go Home, Go Deeper, and Untouchable. The official badge API confirms each name and developer description. Award totals and win-rate percentages are live values, so use the October 30 snapshot for comparison rather than treating it as a permanent rarity tier.

For a clean completion path, join once for Welcome, finish Chapter 1, choose one ending, replay the final route for the other ending if necessary, and attempt Untouchable after the chapter is familiar. Do not combine a blind story run and a no-life-loss goal unless you are comfortable restarting.

Badge Dex

Welcome

“You came to the park. It noticed.”

Badge ID: 1512075721262168

Snapshot: 1,719,731 awarded; 100% displayed rate.

Route: enter the official FATHOM experience.

Chapter 1 Complete

“You climbed out of Chapter 1.”

Badge ID: 2751310314657059

Snapshot: 97,813 awarded; 13.4% displayed rate.

Route: finish the current Chapter 1 story path.

Go Home

“You chose to go home. Nobody leaves for long.”

Badge ID: 342709045766631

Snapshot: 40,510 awarded; 5.8% displayed rate.

Route: select the Go Home ending branch.

Go Deeper

“You chose to go deeper. He is glad you stayed.”

Badge ID: 2216237297532

Snapshot: 66,021 awarded; 9.4% displayed rate.

Route: select the Go Deeper ending branch.

Untouchable

“Finish Chapter 1 without losing a life.”

Badge ID: 3343823445780188

Snapshot: 4,712 awarded; 0.7% displayed rate.

Route: complete Chapter 1 with no life lost.

All snapshot figures came from Roblox’s public badge endpoint on October 30, 2026. They will rise as more players join and complete the chapter. Use the badge ID and official description as the durable identity.

Plan the easiest collection order

Welcome should arrive from entering the correct experience. If it does not, verify the badge is enabled and that the Place ID is 106632886527873. Do not use a similarly named game as the test.

For the other four, begin in Story Mode. Use the first run to complete Chapter 1 and learn the final decision point. Select either Go Home or Go Deeper deliberately. The broad completion badge and a branch badge may arrive around the same ending sequence, but one does not replace the other.

Plan the opposite ending on another run if the game does not offer an immediate replay. Public first-party text does not explain checkpoint replay, party-wide credit, or whether a single saved choice can be changed. The Chapter 1 Endings guide keeps those unknowns separate from the confirmed branch names.

Attempt Untouchable last. A route that has already produced Chapter 1 Complete is much easier to protect than a blind run. Memorize the danger points, choose a quiet party size, and reserve the grapple or camera flash for known pursuits.

Understand what rarity does and does not say

Untouchable is the least-awarded badge in the current five-badge set, which fits its stricter condition. Go Home is less common than Go Deeper in the October 30 snapshot, but that does not prove one route is harder. Player preference, default prompt position, story curiosity, and update timing can all affect totals.

Chapter 1 Complete is broader than either ending badge. A difference between totals does not by itself identify a bug or hidden ending. Players may leave before a branch, repeat a choice, or receive awards at different points.

Welcome’s displayed 100% rate is a platform statistic, not proof that every joining account receives it instantly under every server condition. Dynamic rates are useful for prioritizing tests, not for inventing mechanics.

Prepare for Untouchable

The official condition uses “without losing a life.” Treat any lost life as invalidating the run even if Infinite Lives or another recovery lets Story continue. That is the lowest-risk interpretation until the live game demonstrates a narrower rule.

Learn the chapter first, control voice and chat, plan a retreat at each objective, and keep one defensive answer available. Solo removes teammate uncertainty; a coordinated group adds observation. Choose the option that produces the most consistent no-death run rather than assuming one is officially required.

Public data does not define how teammate deaths, disconnects, revives, or passes interact with the badge. The Untouchable guide provides a strict checklist and marks those edges for current testing.

Handle ending badges carefully

Near the end of Chapter 1, slow down and read any prompt that asks whether to go home or continue deeper. Confirm the party’s target before clicking. The badge descriptions prove that both outcomes exist but do not reveal the exact selection point or story consequence.

If the group wants both badges, expect at least one additional ending path. Do not promise that a saved checkpoint will allow instant switching. If credit fails, check the official badge page, verify the choice, and confirm that the run reached a complete ending rather than stopping at the prompt.

Troubleshoot a missing award

First confirm that Roblox still marks the badge enabled. Then verify the exact experience, account, and ending choice. Rejoin before repeating a long run in case the interface has not refreshed, but do not assume a reconnect can repair an uncompleted condition.

For Untouchable, review the entire life-loss history rather than only the final chase. For an ending badge, confirm which branch was selected. For Chapter 1 Complete, confirm that the chapter reached its finish rather than an intermediate save.

Avoid relying on a screenshot of someone else’s badge timestamp as proof of your route. Server versions and award timing can change. The official description and the result on your account are the important checks.

Use badge data without spoiling the story

The names Go Home and Go Deeper reveal that a branch exists, but you do not need a full plot summary to prepare. A spoiler-light player can decide only at the prompt and return to the endings guide afterward. A completion-focused player can watch the Chapter 1 walkthrough before starting.

The badge catalog is also a practical progress map: entry, chapter completion, two choices, and one mastery condition. It does not confirm a hidden sixth badge, Chapter 2 badge, or reward for owning a pass.

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