The permanent Radar pass adds an on-screen display showing where Grinsworth is and where needed items and objectives are. The official description says it works in Story and Chase and is off in Nightmare. It was listed at R$50 on October 30, 2026 under Pass ID 2036522755.
Radar is most useful when navigation and threat awareness repeatedly end a run. It does not make the team quiet, select the correct route, or protect an Untouchable attempt after a lost life.
What the official description guarantees
The product is marked permanent. Its display covers three information types: Grinsworth, needed items, and needed objectives. Story and Chase are named as supported, and Nightmare is named as disabled.
Those statements are stronger than a generic “shows useful things” claim. They also set a firm buying limit: do not purchase Radar specifically for Nightmare.
The description does not say that every collectible, teammate, locker, or optional object appears. Interpret “items and objectives you need” around the current task rather than expecting a complete map.
Use Radar in Story Mode
Story objectives can move the player through unfamiliar sections of Fathom Amusement. Use Radar to identify the direction of a needed objective or item, then still read the live objective and choose a retreat.
Grinsworth’s marker can improve awareness, but walls and vents remain part of his confirmed movement. Do not stare at the overlay and stop watching the environment. Use the marker to support a route decision, not replace it.
Automatic Story saving is separate from Radar. The pass does not publish a checkpoint benefit or guarantee that an item interaction has saved.
Use Radar in Chase Mode
In Chase, the threat marker may help the player avoid moving directly toward Grinsworth. Item and objective markers can reduce search time. The current live mode screen still defines the win condition because public product text does not list every Chase objective.
Call only the useful direction to teammates. Constantly narrating the marker can add microphone sound while Grinsworth is listening. A short “threat left” or landmark is enough.
Do not assume teammates see your overlay. Public metadata does not state that Radar information is shared. Until tested, treat it as local to the owner.
Nightmare limitation
Radar is explicitly off in Nightmare. The disabled state is part of the official product description, not a temporary guide recommendation. Nightmare players should prepare routes, sound control, and visual awareness without expecting the overlay.
This restriction also matters to Survivor Bundle buyers because Radar is one of the four included components. If Nightmare is your main mode, calculate bundle value without treating Radar as active there.
The product wording does not explain whether the UI disappears, markers stop, or the tool cannot be equipped. Check the live menu for the exact presentation.
Decide whether Radar is worth it
Buy Radar when objective location and Grinsworth tracking are the repeated problems in Story or Chase. Skip it when the group already knows the route, mainly plays Nightmare, or fails because of noise and poor tool timing.
Compare R$50 with the R$299 Survivor Bundle snapshot. Radar alone is the narrower, lower-cost purchase. The bundle adds Infinite Lives, Night Vision, and Starter Pack and only makes sense if those components also matter.
Play a normal run first. A pass is easier to evaluate after you can name the exact moments when missing information caused failure.
Test the open details after purchase
Check marker range, refresh frequency, vertical or floor separation, icon meaning, objective changes, and behavior after a reconnect. Test whether items disappear from Radar after collection and whether Grinsworth tracking changes during a chase.
Check the overlay on desktop, mobile, or controller layout as appropriate. Public metadata does not provide an accessibility or screen-size matrix. The main document should remain readable even when the overlay is active.
For team sharing, compare what the owner and a non-owner see in the same run. Do not infer a universal rule from a single screenshot.
Avoid common Radar mistakes
- Do not watch the marker instead of the environment; Grinsworth uses walls and vents.
- Do not narrate every movement over voice; the monster hears microphone speech.
- Do not buy it for Nightmare; the official text says it is off.
- Do not assume it marks every optional item or safe hiding place.
- Do not confuse a marker with a guaranteed safe route.
Radar reduces uncertainty. Survival still depends on quiet movement, a retreat, and correct use of grapple, flash, or locker.
Primary source
- Official FATHOM game-pass API
- Tools and Items guide for the rest of the survival kit.