FATHOM [HORROR] Passes

FATHOM Passes

Compare all current FATHOM gamepasses by official effect, price snapshot, Story, Chase and Nightmare limits, bundle value and in-game testing needs.

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ProductRoblox experience Place ID 106632886527873 VersionGame-pass API snapshot checked 2026-10-30 PlatformRoblox

FATHOM’s official Roblox product API returned nine pass records on October 30, 2026. Eight were on sale: Radar, Starter Pack, Shove, Night Vision Goggles, Stronger Grapple, Infinite Lives, VIP, and Survivor Bundle. The older 2x Cash record was not for sale.

Prices and availability can change, so treat the values below as a dated snapshot and recheck the Store tab before spending Robux. Choose a pass only after identifying the repeated problem it solves. Route knowledge and sound control remain useful in every mode, including where convenience tools are disabled.

Current pass Dex

Radar

R$50 · Pass 2036522755

Shows Grinsworth plus needed items and objectives. Story and Chase; off in Nightmare.

Read Radar guide

Starter Pack

R$99 · Pass 2025836581

Every run: two energy drinks, a medkit, bandage, two extra camera flashes, and stronger flashlight.

Shove

R$100 · Pass 2037218703

Pushes other players. Works in Story, Chase, and Nightmare.

Night Vision Goggles

R$100 · Pass 2040182296

Dark-view goggles with faint static. Story and Chase; off in Nightmare.

Stronger Grapple

R$149 · Pass 2038118538

50% farther reach, 50% faster pull, and the Showman skin.

Infinite Lives

R$175 · Pass 2025776597

Official description: “You have infinite lives.” Badge interactions still need testing.

VIP

R$199 · Pass 2025356589

VIP aura, chat title, a daily free jumpscare, and 30% extra cash.

Survivor Bundle

R$299 · Pass 2053198490

Infinite Lives, Radar, Night Vision Goggles, and Starter Pack together.

Review the bundle

2x Cash

Off sale · Pass 2026490627

The public record exists, but it was not an available purchase at the check time.

Pick a pass by the problem you actually have

If objectives and item locations end the run, Radar is the most direct convenience. If darkness prevents you from reading the route, Night Vision addresses visibility. If a normal grapple repeatedly falls short on known escape lines, Stronger Grapple targets reach and pull speed.

Starter Pack addresses limited run supplies. It is useful only if the group can use the added flashes and support items deliberately. Infinite Lives addresses the number of lives, but it should not be treated as satisfying Untouchable after a death.

Shove is a multiplayer spacing tool with possible disruptive use. VIP is mostly cosmetic, social, and economy-focused. Neither should be described as required for Story or Chase completion.

Understand the Story, Chase and Nightmare boundaries

Radar and Night Vision explicitly work in Story and Chase and are disabled in Nightmare. Do not buy either specifically for Nightmare. Their product descriptions prove that Nightmare exists, but they do not publish its enemy speed, life count, unlock condition, rewards, or complete rules.

Shove explicitly remains available in Nightmare. That does not make it a monster-control tool; the official text says it pushes other players. Stronger Grapple does not publish a mode restriction in its description, but exact behavior should still be checked in the current game.

Starter Pack says “every run,” while the bundle includes Starter Pack. The record does not explain whether every mode supplies the same inventory or how an interrupted run is counted. Check the live loadout before relying on the items.

Compare Survivor Bundle with separate purchases

At the October 30 prices, the four included passes cost R$424 separately: Infinite Lives R$175, Radar R$50, Night Vision R$100, and Starter Pack R$99. Survivor Bundle was R$299, a R$125 difference. The developer description also says the bundle is less than buying the four apart.

That arithmetic is not the whole decision. If you only want Radar, spending R$50 is less than buying a bundle. If Nightmare is your main mode, two included conveniences are disabled there. If you already own one component, confirm how Roblox and the experience handle duplicate ownership before paying.

Use the Survivor Bundle guide for a component-by-component decision.

Keep purchases separate from badge conditions

Untouchable requires completing Chapter 1 without losing a life. Infinite Lives may let the run continue, but the official badge does not say recovered lives are exempt. Use a strict no-loss plan.

Radar can help find objectives and monitor Grinsworth, yet it does not guarantee Chapter 1 completion or an ending badge. Night Vision improves what the player sees, not the monster’s hearing. Stronger Grapple improves two stated movement values, not every route.

No public product record promises automatic badge awards, ending selection, shared team ownership, or a complete skip. Passes are tools and conveniences rather than replacements for the objective.

Price and ownership checks before buying

Open the pass from the official FATHOM Store tab and confirm the creator is 「The Crimson Crusaders」. Check the price shown in your Roblox session. The API values here are a snapshot and may change through discounts, delisting, or updates.

Confirm whether you already own an individual component before buying Survivor Bundle. Public metadata does not explain refunds, partial credit, upgrades, or duplicate compensation. Roblox purchases are generally not something a guide should promise can be reversed.

For per-run supplies, check whether the items appear immediately, after a rejoin, or only in a new run. For permanent tools, confirm the equip control and mode restriction before concluding the purchase failed.

What still needs live testing

Radar range and refresh rate, marker ownership, Night Vision brightness and device behavior, Stronger Grapple valid surfaces, Infinite Lives checkpoint interaction, Starter Pack sharing, Shove physics, VIP cash calculation, daily jumpscare timing, and bundle duplicate handling remain live-game questions.

Prices, sale status, and product descriptions can also change. The All Gamepasses guide keeps a compact current inventory, while entity pages explain Radar and Survivor Bundle in detail.

A conservative buying order

Play one normal Story or Chase session first. Identify the repeated problem. Buy the narrowest pass that solves it, then test in a fresh run. Consider the bundle only when you want several included components and have checked Nightmare limits and existing ownership.

Do not buy from a link sent by another player when the product identity is unclear. Use the official experience Store tab or the first-party API record and verify Universe ID 10770101026.

Primary source

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